A Kingdom is yours for the taking!
Your charge has halted and your men are close to panic! Your front rank has taken casualties, and refuses to move forward. Crossbow bolts fly past you, only to stride down a soldier behind you. Your men remain in place but for how long? Mere yards away, you see the enemy Captain shouting; gathering the courage to counter-attack. Victory is at hand but al lmen fear their own death. You throw off your helmet and raising your sword you shout – “For King and Country!” You charge forward and your men follow…this time.
It isn’t easy for a Captain that would be King.
Captains and Kings is Warband combat in the High Medieval Ages. You start in command of one unit buy if you succeed in battle, raise your Social Standing and gatehr more men, you can rise from Captain to King. Inside you’ll find:
Rules for fighting small Raids between Warbands, to large Stand Up Fights between Armies.
Fourteen different armies covering the 9th to 13th
Centuries, from Viking Raiders to Crusading Knights.
Rules for three complete Campaigns to tie your battles together.
Complete Siege rules.
Ten different scenarios.
Captains and Kings can be payed sole, same side with everyone against the game, or head to head against your friends. Play with any figures you already have in any scale, metal, plastic or paper. Play it as a Campaign where all the battles are linked together or as a one-off fame. Bottom line; just play it…you’ll be glad you did!
Are you a Captain or are you a King?
This set of rules is supplied in a downloadable PDF. At your check out, you will be given instructions on how to download the PDF. Please contact us if you have any problems or questions!